structured data, object models and zero-configuration networking as the tools of urban design

What would it mean to think of a city as a dense mesh of active, communicating objects — each one able to gather information from the environment around it, routinely share that information with other objects as well as human users, even act upon it where appropriate? And if we can treat the things we encounter in urban environments as system resources, rather than a mute collection of disarticulated buildings, vehicles, sewers and sidewalks, what might we do with them?

Greenfield goes on to call for the need for the city to be open in terms of data, ownership and usage (w)rites. In this vein he makes a call for something that came up often in last years Infrastructural City blog-discussion, lead by Mammoth, “Just as the novice programmer is invited to learn from, understand, and improve upon — to “hack” — open-source software, the city itself should invite its users to demystify and reengineer the places in which they live and the processes which generate meaning, at the most intimate and immediate level.

Via Adam Greenfield over at Urbanscale (here)

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