Urban futurism, Comics and Geo-urbanism

Two really interesting posts both of which covered topics ranging from Comics, and urban futurism to the architectural Avant-Garde.

First over at I09 The City Is A Battlesuit For Surviving The Future explores the architecture of science fiction and how it has profoundly changed urban design. When building cities of the future, the author Matt Jones suggests that our best guides may be places like comic book megalopolises Mega-City-1 or Transmet.

The next post by Matt Brooker (aka D’Israeli) entitled Lowlife: Creation Part Five: All The Joy I See Through These Architect’s Eyes explores the impact of the various artists who drew and made contributions to the design (read visual, aesthetic and urbanistically) of the Mega-City of the Dredd/2000AD franchise.

Finally, in Matt Brooker’s post he discusses the work of the artist Dave Taylor whom Brooker lists as his current favourite designer of the Mega-City, primarily because of the way Taylor’s “taken the post-(Carlos) Ezquerra “bubbly” look and pushed it to its logical conclusion, then added a dash of William Gibson super-technology and some magic all his own“.

The image (see below) he posted of one of Taylor urbanscapes, with their geological  proportions and smooth morphological structures reminded me of Dave Brown’s concept of  GeoURBanism and Geo-mimicry see (here and here)

 Judge Dredd © 2009 Rebellion Developments/2000AD

Judge Dredd © 2009 Rebellion Developments/2000AD


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